A Mostly Harmless Application
Jan. 20th, 2013 06:13 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
OOC:
Name: Aki
Are you over 16?: Yep~!
Personal DW:
ginbean
Email: ginderpia@gmail.com
Timezone: Mountain (-0700)
Other contact: Corediving [AIM]
Characters already in the game: Kalael [
ivorywings] & Mako [
makoyoucrai] & Zer0 [
575equals0]
IC:
Character name: Sissel
Fandom: Ghost Trick: Phantom Detective
Timeline: Post-series
Age: 10 - 11 years old
~*Magical*~ abilities and strengths: Sissel's body is embedded with a shard of the Temsik meteor, which imbues him with a lot of nonsensical things called "ghost tricks."
To start, Sissel is immortal so long as the shard stays within his body. In terms of physical aspects, his time has completely stopped. He will never age, his fur will never grow and any injury he receives will heal instantly. It is impossible to alter his body.
The second notable thing is that because Sissel has the shard within him, he is able to astrally project his soul. While in his "ghost form." he can manipulate any object with a core (basically any object of key significance in puzzle based missions) and speak to anyone who is a spirit or is connected to the afterlife.
The major part of Sissel's abilities is that if he comes upon a body that has been dead for less than 24 hours, he can reverse time to 4 minutes before that person's death and completely alter their fate, essentially preventing their demise and creating a new future. If he should also happen to speak to the deceased's soul before entering their past, a core will form within the person and he will be able to continue speaking with them, even after their past has been rewritten and he is in ghost form. In essence, he'll have formed a connection with them that surpasses the boundaries of life or death.
Other minor abilities are that he can traverse phone lines while in ghost form, thus enabling him to travel great distances in the span of a few seconds, as well as trace any line connected to a phone he is currently possessing, giving him a rather large phone book. Basically, if someone calls/connects to a phone while he's inside it, he will be able to instantly travel to that location from any phone in the future.
In terms of limitations, Sissel has an extremely short range when jumping from core to core. If no cores exist between him and his goal, unless someone moves the object he's currently possessing, he can become quite easily stranded. He also cannot possess living creatures or access phone lines while revisiting someone's death. As previously mentioned, he cannot change the fates of those who have been dead for more than 24 hours, nor can he reverse time without a viable corpse to rewind time with. He can't lift exceedingly heavy objects or do anything with an object that the object itself doesn't normally do (he cannot fold a piece of paper into a paper airplane). All in all, his powers of object manipulation center on very subtle things. A switch turning off, a bike rolling away or a chandelier falling on a sultry novelist, trapping her in its confines and lifting her up to the ceiling where she becomes stuck for the rest of the night...
How would they use their abilities?: Sissel will most often use his powers of manipulation for small, self-serving tasks. Pushing a chair so he can reach a counter, opening a door so he can go outside... genuinely harmless things. He will never purposefully harm someone with them unless needed. (Or it was an accident.)
His ability to save the dead, however, will be used whenever necessary. He's not the type of person to stand by and let the people in front of him be killed or die needless deaths, especially if the person in question is precious to him. The only people who are an exception to his savior-like mentality are those who are "bad" or those he doesn't like. Certainly he won't go on a vigilante killing spree, but he has no qualms about killing someone evil if it means saving someone innocent.
Appearance: For all that Sissel is over 10 years old, he still looks like a young, black kitten with yellow eyes. His body is sleek and trim, his tail slightly crooked and his fur neatly groomed. He is, by all appearances, a perfectly tamed house cat. The only thing of note is the red scarf tied around his neck.
Background: This is a story about time travel, ghosts and magical meteors. Let's go back ten years, shall we?
Ten years ago in a quaint little park known as Temsik, a meteor fell. 2 minutes before that, a little girl named Lynne was roasting some sweet potatoes in a pile of leaves. 10 minutes before that, a man suspected of leaking national secrets escaped from police custody and fled into the streets. A few months before that, a small kitten was born.
That is where our story actually begins.
Enter the not-yet-named-as-such stray kitten Sissel. Starved of affection and desperately wanting someone- anyone to notice him, Sissel constantly wandered the streets in search of family, someone who would reach out a hand to him and show him kindness. It was this desire that drove him into Temsik park on that fateful day, right into the middle of an armed standoff between Yomiel, the computer engineer accused of espionage, and Detective Jowd, a rookie whose eagerness to prove himself drove Yomiel to new heights of desperation.
Yomiel, who was so thoroughly convinced that he was never going to be acquitted of a crime he didn't commit, grabbed the nearby young girl (Lynne) who was roasting potatoes and held her at gunpoint, thinking to use her as a hostage and escape.
This would be when therocks meteor fell.
Shattering upon entry, while the main body of the meteor landed harmlessly, one its fragments broke off and struck Yomiel in the back, embedding itself in his heart and killing him instantly. As Jowd busied himself with ensuring Lynne's welfare, the small black kitten went unnoticed as he approached the supposedly lifeless corpse and brushed against it. In that moment, newly infused with the meteor's magical properties, Yomiel unwittingly transferred his soul over to the kitten and he escaped that way. That would be the first time he used his powers. Having possessed Sissel and taken control of him, Yomiel was able to safely bide his time, regaining his memories and getting used to his new abilities. Eventually, once he had basic mastery over his "ghost tricks," he quickly made his way back to his body, preserved by the radiation of the fragment, reclaimed it, and rushed to his fiancee's side which had been his initial plan.
As fate would have it, his arrival would be only a few moments too late. There he discovered she had passed on, having committed suicide out of grief at his death.
Trapped between life and death and having lost everything he cared about, Yomiel wandered for ten years in twisted loneliness, developing his powers and plotting revenge against the people who had taken everything from him. The only thing he kept at his side was the tiny black kitten that had housed him at the very beginning, a small stray he named "Sissel" in memory of his fiancee.
For Sissel, these were the happiest years of his life. He was loved and treated preciously by Yomiel, something he had always wanted. However, despite being a cat, he always understood that while his existence had become dreamlike, Yomiel's was slowly becoming something of a living hell. A fact that he was powerless to change.
As the years passed and Yomiel's power continued to grow, nurtured by the radiation of the Temsik shard in his chest, Yomiel's personality in turn began to change, taking on a much more darker, twisted nature. He wanted those who had taken his life from him to suffer, much as he had, and so he began to plot. For ten years he schemed and manipulated the lives of those he believed had wronged him, sharing the misery he had become mired in. In one case, he manipulated Kamila, Jowd's daughter, into killing her mother, forcing Jowd to take the blame in order to spare Kamila the label of murderer. In another, he plotted to have Lynne, who was now a detective herself, shoot his invulnerable body and have her convicted of murder. When he went to possess her however, his control over her strong will was not complete and the first shot was a misfire. Instead of hitting Yomiel's body, it hit Sissel's carrying case and, as a result, killed him.
Sissel, who died within the radiation of the Temsik shard buried in Yomiel's chest, awoke as a ghost only moments later after the deed had been done and discovered he had inherited some ghost powers himself. With the guidance of another spirit known as "Ray," he quickly adapted to these skills and used them to save the life of Lynne who, still lost on what had just happened, was about to be assassinated by a hitman. Because a ghost can choose how they appear to others and since there were no other corpses in sight, Sissel deduced that Yomiel's body must have been his own and that was what he looked like. Because of that mix-up, he spends most of the game with apparent amnesia, unable to recall anything about his previous life as he's under the wrong assumption that he was human.
Once Lynne was saved, Ray pointed out to Sissel that the only person who could help him get back his memories and explain why he had been killed was her. She was his single lead to the truth. He also told Sissel that he only had one night to figure everything out because he would disappear at dawn.
Spurred by this deadline and the need to know why he died tonight, Sissel teamed up with Lynne and the two agreed to use each other to get what they needed. As a result, Sissel ended up having to save Lynne's life repeatedly (5 times), as well as a handful of others to get her the answers she needed. Along the way, he discovered that the one who had actually shot "him" was Lynne herself. When he questioned her about it, despite having video footage, he actually didn't get too upset and seemed to agree on the fact that only extremely unusual circumstances could have made her pull the trigger. Later, when it was discovered there was another person who had the powers of the dead and was abusing their talents, Sissel forgave Lynne completely knowing that it wasn't her fault to begin with.
Eventually, as you might imagine, with Sissel and Lynne working hard to undo Yomiel's work and save Jowd, the two eventually came face to face in confrontation with Yomiel attempting to kill again and Sissel trying to save them. Because Sissel had adapted Yomiel's appearance, the latter didn't recognize him right off the bat and the two parted ways as continued strangers, not quite yet realizing the truth. At least not until Yomiel was betrayed by his partner, who stole the Temsik shard and trapped them all in a sinking submarine, doomed to rot in the darkness forever with no way of getting back to the surface. There Yomiel finally heard Sissel's name and, knowing what had happened to his cat, realized exactly who he was.
Out of options and with nothing left to lose, Sissel transferred himself over to Yomiel's body, which had just now entered the corpse state, and rewound time to when he actually died which was over 10 years ago. There with Yomiel, Jowd and Missile (Kamila's dog who had also gained the powers of the dead), the four of them did what they do best and completely altered the fates of Lynne, Jowd and Yomiel. By swapping architecture and changing the trajectory of the Temsik shard, they prevented it from hitting Yomiel and changed those ten years completely.
Instead, the shard passed over Yomiel and Lynne, shot through Jowd's leg... and hit Sissel. As a result, Lynne was the one to find Sissel passed out in the grass, presumably dead, and it was Jowd who took Sissel home. Because of those rewritten events, history changed completely with Sissel gaining immortality, Yomiel having a jail term of 10 years and Kamila's mother never actually dying.
Sissel, having never lost any of his memories of the past that used to be reality, was content with the life he now had and adopted a sort of guardian angel role, protecting those who were now his family and playing the part of a simple cat.
Personality: Throughout the game, Sissel displayed a very reactionary sort of personality, presumably because of his amnesia and because the player is supposed to project themselves onto him. As a result, his persona is very much like a narrator, commenting on events without bias and a sort of vague sense of wonderment. Later, as he becomes more impassioned and settles into his role as a ghost, he becomes strongly determined and motivated. (Though this could largely be attributed to his approaching deadline.)
As a result, it feels like there isn't much substance to him as a whole in the beginning. What can be said however is that he is a being of simplistic but firm beliefs. He knows right from wrong, condemning those who would murder the innocent in cold blood, and vehemently works against these people. He also houses a very strong spirit (by which I mean willpower, though he obviously has the supernatural meaning of that phrase too,) and never gives up, even if he can't see an immediate solution. His tenacity, spurred by the strength and resolve of those around him, is exceedingly remarkable, creating one rather fierce kitty.
Beyond that, he has a rather dry sense of humor and a seemingly playful streak, stemming from his ability to manipulate objects unseen by the living. Multiple times he's been witnessed causing more havoc than good and showing only minute traces of remorse for it. He also has a tendency to not think things through fully, creating a shortsightedness that can only come from someone who has never had to think too carefully about a 5 year plan.
Similarly, because he's never really understood human concepts until that one fateful night, he's never had cause to get truly worked up over anything. Even when discovering the person he trusted supposedly killed him, he didn't react with anything more than confusion and uncertainty. This is a trait that has carried on until today. While he may have a moment or two where he truly reacts with anger or surprise, his usual disposition is rather detached and bemused. Though this may make him seem aloof, the truth of the matter is that he doesn't really have the capacity to hold onto long seeded grudges like humans can.
The one thing that Sissel shows rather strong feelings towards, however, is mental anguish. Having lived 10 years with Yomiel and watched him suffer despite not having any physical wounds has given him insight into the sobering truth that pain on the soul can be even more detrimental to oneself than on the body. Never was this displayed more strongly than in the moment when Yomiel suggested they let Lynne die and try to rewrite the past again, to which Sissel responded that even if her body didn't show a scar from the death, her soul would. Because of this, it can easily be said that it isn't the body that Sissel cares about most, it's the person inside. Things like race, color or appearance don't matter to him, it's all about personality.
When all is said and done, Sissel is still a cat and that means he's going to see things in a very simplistic manner. He doesn't get bothered over things like fate, immortality or the impending future, choosing instead to be concerned only with the here and now. In layman's terms, the world is very black and white for him.
Why should that character be in this game: For OCs only.
Why do you want to continue their history here: For characters from other games only.
For applicants considering an alternate version of a character already in game, please use this as your chance to explain the key differences between your character and the one already in play:
Have you read up on how the game works?:
1. Flaming Ferret
2. A) Lightning Post/Mission
B) Selling your skills. ... such as if you're a mechanic. :|
C) Mooch off other PCs.
1st person sample:
[Here sits Sissel, crooked tale proudly swishing back and forth as he paws at the guide to try and get it working properly. Never let it be said that those with opposable thumbs have it hard. Once it’s clear that the guide is indeed filming, however, the little kitten backs out of the screen and fiddles with something.
The sound of paper rustling is quite audible.
After a moment or two, Sissel comes back dragging… letters. Lots of letters by their corners into the picture. Once they’re firmly within shot, he lets go and sits back looking disgruntled.]
So here’s the story- I keep getting letters from this company and it’s clogging up my room. I went down there the other day to try and get them to stop, but they told me I need to fill out a form either online or by paper and fax it to them. [He pauses here, raising a paw rather pointedly.] I probably don’t need to explain the problem with this. So if someone could help me out, I’d appreciate it.
3rd person sample:
Another bad night.
Sissel watches Yomiel from his spot on the floor, tucked away behind the sofa and waits for the programmer’s tantrum to end. He knows Yomiel would never hurt him on purpose, but when he’s lost to blind rage like this anything can happen. As a lamp goes shattering to the floor, scattering glass everywhere, he pulls back even further behind the couch and waits patiently. Waits for the heaving gasps to calm into evenly paced breathing and for the sound of heavy stomps to fade into soft, gentle steps.
Only then does he emerge, skipping over the glass and delicately making his way up to the man in the red suit with tears streaming down from hidden eyes. Only then does he brush up against his owner and wait for the man to compose himself enough to reach down and pick him up. He doesn’t understand Yomiel’s pain, only that it exists and that sometimes his presence is enough to soothe it.
Sometimes.
“Sorry, Sissel...” Yomiel finally croaks, reaching down as is habit to pick him up and hold him close. Sissel can feel the tears past his fur and purrs loudly, hoping to ease his friend’s sorrow.
And for reasons he can’t understand, he too hurts a little bit.
Name: Aki
Are you over 16?: Yep~!
Personal DW:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Email: ginderpia@gmail.com
Timezone: Mountain (-0700)
Other contact: Corediving [AIM]
Characters already in the game: Kalael [
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
IC:
Character name: Sissel
Fandom: Ghost Trick: Phantom Detective
Timeline: Post-series
Age: 10 - 11 years old
~*Magical*~ abilities and strengths: Sissel's body is embedded with a shard of the Temsik meteor, which imbues him with a lot of nonsensical things called "ghost tricks."
To start, Sissel is immortal so long as the shard stays within his body. In terms of physical aspects, his time has completely stopped. He will never age, his fur will never grow and any injury he receives will heal instantly. It is impossible to alter his body.
The second notable thing is that because Sissel has the shard within him, he is able to astrally project his soul. While in his "ghost form." he can manipulate any object with a core (basically any object of key significance in puzzle based missions) and speak to anyone who is a spirit or is connected to the afterlife.
The major part of Sissel's abilities is that if he comes upon a body that has been dead for less than 24 hours, he can reverse time to 4 minutes before that person's death and completely alter their fate, essentially preventing their demise and creating a new future. If he should also happen to speak to the deceased's soul before entering their past, a core will form within the person and he will be able to continue speaking with them, even after their past has been rewritten and he is in ghost form. In essence, he'll have formed a connection with them that surpasses the boundaries of life or death.
Other minor abilities are that he can traverse phone lines while in ghost form, thus enabling him to travel great distances in the span of a few seconds, as well as trace any line connected to a phone he is currently possessing, giving him a rather large phone book. Basically, if someone calls/connects to a phone while he's inside it, he will be able to instantly travel to that location from any phone in the future.
In terms of limitations, Sissel has an extremely short range when jumping from core to core. If no cores exist between him and his goal, unless someone moves the object he's currently possessing, he can become quite easily stranded. He also cannot possess living creatures or access phone lines while revisiting someone's death. As previously mentioned, he cannot change the fates of those who have been dead for more than 24 hours, nor can he reverse time without a viable corpse to rewind time with. He can't lift exceedingly heavy objects or do anything with an object that the object itself doesn't normally do (he cannot fold a piece of paper into a paper airplane). All in all, his powers of object manipulation center on very subtle things. A switch turning off, a bike rolling away or a chandelier falling on a sultry novelist, trapping her in its confines and lifting her up to the ceiling where she becomes stuck for the rest of the night...
How would they use their abilities?: Sissel will most often use his powers of manipulation for small, self-serving tasks. Pushing a chair so he can reach a counter, opening a door so he can go outside... genuinely harmless things. He will never purposefully harm someone with them unless needed. (Or it was an accident.)
His ability to save the dead, however, will be used whenever necessary. He's not the type of person to stand by and let the people in front of him be killed or die needless deaths, especially if the person in question is precious to him. The only people who are an exception to his savior-like mentality are those who are "bad" or those he doesn't like. Certainly he won't go on a vigilante killing spree, but he has no qualms about killing someone evil if it means saving someone innocent.
Appearance: For all that Sissel is over 10 years old, he still looks like a young, black kitten with yellow eyes. His body is sleek and trim, his tail slightly crooked and his fur neatly groomed. He is, by all appearances, a perfectly tamed house cat. The only thing of note is the red scarf tied around his neck.
Background: This is a story about time travel, ghosts and magical meteors. Let's go back ten years, shall we?
Ten years ago in a quaint little park known as Temsik, a meteor fell. 2 minutes before that, a little girl named Lynne was roasting some sweet potatoes in a pile of leaves. 10 minutes before that, a man suspected of leaking national secrets escaped from police custody and fled into the streets. A few months before that, a small kitten was born.
That is where our story actually begins.
Enter the not-yet-named-as-such stray kitten Sissel. Starved of affection and desperately wanting someone- anyone to notice him, Sissel constantly wandered the streets in search of family, someone who would reach out a hand to him and show him kindness. It was this desire that drove him into Temsik park on that fateful day, right into the middle of an armed standoff between Yomiel, the computer engineer accused of espionage, and Detective Jowd, a rookie whose eagerness to prove himself drove Yomiel to new heights of desperation.
Yomiel, who was so thoroughly convinced that he was never going to be acquitted of a crime he didn't commit, grabbed the nearby young girl (Lynne) who was roasting potatoes and held her at gunpoint, thinking to use her as a hostage and escape.
This would be when the
Shattering upon entry, while the main body of the meteor landed harmlessly, one its fragments broke off and struck Yomiel in the back, embedding itself in his heart and killing him instantly. As Jowd busied himself with ensuring Lynne's welfare, the small black kitten went unnoticed as he approached the supposedly lifeless corpse and brushed against it. In that moment, newly infused with the meteor's magical properties, Yomiel unwittingly transferred his soul over to the kitten and he escaped that way. That would be the first time he used his powers. Having possessed Sissel and taken control of him, Yomiel was able to safely bide his time, regaining his memories and getting used to his new abilities. Eventually, once he had basic mastery over his "ghost tricks," he quickly made his way back to his body, preserved by the radiation of the fragment, reclaimed it, and rushed to his fiancee's side which had been his initial plan.
As fate would have it, his arrival would be only a few moments too late. There he discovered she had passed on, having committed suicide out of grief at his death.
Trapped between life and death and having lost everything he cared about, Yomiel wandered for ten years in twisted loneliness, developing his powers and plotting revenge against the people who had taken everything from him. The only thing he kept at his side was the tiny black kitten that had housed him at the very beginning, a small stray he named "Sissel" in memory of his fiancee.
For Sissel, these were the happiest years of his life. He was loved and treated preciously by Yomiel, something he had always wanted. However, despite being a cat, he always understood that while his existence had become dreamlike, Yomiel's was slowly becoming something of a living hell. A fact that he was powerless to change.
As the years passed and Yomiel's power continued to grow, nurtured by the radiation of the Temsik shard in his chest, Yomiel's personality in turn began to change, taking on a much more darker, twisted nature. He wanted those who had taken his life from him to suffer, much as he had, and so he began to plot. For ten years he schemed and manipulated the lives of those he believed had wronged him, sharing the misery he had become mired in. In one case, he manipulated Kamila, Jowd's daughter, into killing her mother, forcing Jowd to take the blame in order to spare Kamila the label of murderer. In another, he plotted to have Lynne, who was now a detective herself, shoot his invulnerable body and have her convicted of murder. When he went to possess her however, his control over her strong will was not complete and the first shot was a misfire. Instead of hitting Yomiel's body, it hit Sissel's carrying case and, as a result, killed him.
Sissel, who died within the radiation of the Temsik shard buried in Yomiel's chest, awoke as a ghost only moments later after the deed had been done and discovered he had inherited some ghost powers himself. With the guidance of another spirit known as "Ray," he quickly adapted to these skills and used them to save the life of Lynne who, still lost on what had just happened, was about to be assassinated by a hitman. Because a ghost can choose how they appear to others and since there were no other corpses in sight, Sissel deduced that Yomiel's body must have been his own and that was what he looked like. Because of that mix-up, he spends most of the game with apparent amnesia, unable to recall anything about his previous life as he's under the wrong assumption that he was human.
Once Lynne was saved, Ray pointed out to Sissel that the only person who could help him get back his memories and explain why he had been killed was her. She was his single lead to the truth. He also told Sissel that he only had one night to figure everything out because he would disappear at dawn.
Spurred by this deadline and the need to know why he died tonight, Sissel teamed up with Lynne and the two agreed to use each other to get what they needed. As a result, Sissel ended up having to save Lynne's life repeatedly (5 times), as well as a handful of others to get her the answers she needed. Along the way, he discovered that the one who had actually shot "him" was Lynne herself. When he questioned her about it, despite having video footage, he actually didn't get too upset and seemed to agree on the fact that only extremely unusual circumstances could have made her pull the trigger. Later, when it was discovered there was another person who had the powers of the dead and was abusing their talents, Sissel forgave Lynne completely knowing that it wasn't her fault to begin with.
Eventually, as you might imagine, with Sissel and Lynne working hard to undo Yomiel's work and save Jowd, the two eventually came face to face in confrontation with Yomiel attempting to kill again and Sissel trying to save them. Because Sissel had adapted Yomiel's appearance, the latter didn't recognize him right off the bat and the two parted ways as continued strangers, not quite yet realizing the truth. At least not until Yomiel was betrayed by his partner, who stole the Temsik shard and trapped them all in a sinking submarine, doomed to rot in the darkness forever with no way of getting back to the surface. There Yomiel finally heard Sissel's name and, knowing what had happened to his cat, realized exactly who he was.
Out of options and with nothing left to lose, Sissel transferred himself over to Yomiel's body, which had just now entered the corpse state, and rewound time to when he actually died which was over 10 years ago. There with Yomiel, Jowd and Missile (Kamila's dog who had also gained the powers of the dead), the four of them did what they do best and completely altered the fates of Lynne, Jowd and Yomiel. By swapping architecture and changing the trajectory of the Temsik shard, they prevented it from hitting Yomiel and changed those ten years completely.
Instead, the shard passed over Yomiel and Lynne, shot through Jowd's leg... and hit Sissel. As a result, Lynne was the one to find Sissel passed out in the grass, presumably dead, and it was Jowd who took Sissel home. Because of those rewritten events, history changed completely with Sissel gaining immortality, Yomiel having a jail term of 10 years and Kamila's mother never actually dying.
Sissel, having never lost any of his memories of the past that used to be reality, was content with the life he now had and adopted a sort of guardian angel role, protecting those who were now his family and playing the part of a simple cat.
Personality: Throughout the game, Sissel displayed a very reactionary sort of personality, presumably because of his amnesia and because the player is supposed to project themselves onto him. As a result, his persona is very much like a narrator, commenting on events without bias and a sort of vague sense of wonderment. Later, as he becomes more impassioned and settles into his role as a ghost, he becomes strongly determined and motivated. (Though this could largely be attributed to his approaching deadline.)
As a result, it feels like there isn't much substance to him as a whole in the beginning. What can be said however is that he is a being of simplistic but firm beliefs. He knows right from wrong, condemning those who would murder the innocent in cold blood, and vehemently works against these people. He also houses a very strong spirit (by which I mean willpower, though he obviously has the supernatural meaning of that phrase too,) and never gives up, even if he can't see an immediate solution. His tenacity, spurred by the strength and resolve of those around him, is exceedingly remarkable, creating one rather fierce kitty.
Beyond that, he has a rather dry sense of humor and a seemingly playful streak, stemming from his ability to manipulate objects unseen by the living. Multiple times he's been witnessed causing more havoc than good and showing only minute traces of remorse for it. He also has a tendency to not think things through fully, creating a shortsightedness that can only come from someone who has never had to think too carefully about a 5 year plan.
Similarly, because he's never really understood human concepts until that one fateful night, he's never had cause to get truly worked up over anything. Even when discovering the person he trusted supposedly killed him, he didn't react with anything more than confusion and uncertainty. This is a trait that has carried on until today. While he may have a moment or two where he truly reacts with anger or surprise, his usual disposition is rather detached and bemused. Though this may make him seem aloof, the truth of the matter is that he doesn't really have the capacity to hold onto long seeded grudges like humans can.
The one thing that Sissel shows rather strong feelings towards, however, is mental anguish. Having lived 10 years with Yomiel and watched him suffer despite not having any physical wounds has given him insight into the sobering truth that pain on the soul can be even more detrimental to oneself than on the body. Never was this displayed more strongly than in the moment when Yomiel suggested they let Lynne die and try to rewrite the past again, to which Sissel responded that even if her body didn't show a scar from the death, her soul would. Because of this, it can easily be said that it isn't the body that Sissel cares about most, it's the person inside. Things like race, color or appearance don't matter to him, it's all about personality.
When all is said and done, Sissel is still a cat and that means he's going to see things in a very simplistic manner. He doesn't get bothered over things like fate, immortality or the impending future, choosing instead to be concerned only with the here and now. In layman's terms, the world is very black and white for him.
Why do you want to continue their history here: For characters from other games only.
For applicants considering an alternate version of a character already in game, please use this as your chance to explain the key differences between your character and the one already in play:
Have you read up on how the game works?:
1. Flaming Ferret
2. A) Lightning Post/Mission
B) Selling your skills. ... such as if you're a mechanic. :|
C) Mooch off other PCs.
1st person sample:
[Here sits Sissel, crooked tale proudly swishing back and forth as he paws at the guide to try and get it working properly. Never let it be said that those with opposable thumbs have it hard. Once it’s clear that the guide is indeed filming, however, the little kitten backs out of the screen and fiddles with something.
The sound of paper rustling is quite audible.
After a moment or two, Sissel comes back dragging… letters. Lots of letters by their corners into the picture. Once they’re firmly within shot, he lets go and sits back looking disgruntled.]
So here’s the story- I keep getting letters from this company and it’s clogging up my room. I went down there the other day to try and get them to stop, but they told me I need to fill out a form either online or by paper and fax it to them. [He pauses here, raising a paw rather pointedly.] I probably don’t need to explain the problem with this. So if someone could help me out, I’d appreciate it.
3rd person sample:
Another bad night.
Sissel watches Yomiel from his spot on the floor, tucked away behind the sofa and waits for the programmer’s tantrum to end. He knows Yomiel would never hurt him on purpose, but when he’s lost to blind rage like this anything can happen. As a lamp goes shattering to the floor, scattering glass everywhere, he pulls back even further behind the couch and waits patiently. Waits for the heaving gasps to calm into evenly paced breathing and for the sound of heavy stomps to fade into soft, gentle steps.
Only then does he emerge, skipping over the glass and delicately making his way up to the man in the red suit with tears streaming down from hidden eyes. Only then does he brush up against his owner and wait for the man to compose himself enough to reach down and pick him up. He doesn’t understand Yomiel’s pain, only that it exists and that sometimes his presence is enough to soothe it.
Sometimes.
“Sorry, Sissel...” Yomiel finally croaks, reaching down as is habit to pick him up and hold him close. Sissel can feel the tears past his fur and purrs loudly, hoping to ease his friend’s sorrow.
And for reasons he can’t understand, he too hurts a little bit.